This game is my submission for Mini Jam 111: Colors².
Your goal is to maximise your score. May it be by collecting coins (10 points for each) or activating paints (3 points for a orange one, 1 point for a pink one).
Your enemy is your past self – every time you pick a coin, a memory of your movement appears. You have to avoid those memories to stay alive.
Orange and pink paint drops result with a temporary effect. Orange paint makes coins disappear, so you cannot pick them. The pink one makes your past selves disappear, making you invulnerable.
Controls:
- arrows – change player's movement direction

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# A dicy boss fight
Oh no! All the bosses of our past video games have decided to fight us :S Please help us defeating them!
how to play:
Roll the dice to fight each boss. The damage dealt depends on the dice results. You can re-roll a few dice per round. But beware, the opponent does the same! After defeating the boss, you can swap one die with the opponent. There are different dice, try to collect the best ones! Roll combos to get bonuses.
controls:
- x: X on keyboard
- o: C on keyboard
- use arrow keys to select dice and options
about:
- made in about 24h for the GMTK Jam 2022
- made with pico-8
- made by saturn91 and EinsteinsErbe




@zep:
I just marked the last 5-posts in a row as SPAM.
May I suggest you change the settings that anyone who creates an account in here be not allowed to post links on their very first day when they create an account. If they write a post the day after, accepted.
This would greatly cut down on the amount of fly-by SPAMMING we've been receiving as those 'bots live off of posting unwanted links in their very first post.
Thank you.


Folks, I am sorry I am just not understanding this ASTAR code at all that is provided in the 4th Pic8Zine magazine.
while #frontier do current=popend(frontier) local neighbors=getneighbors(current) for next in all(neighbors) do if came_from[vectoindex(next)]==nil then insert(frontier,next) camefrom[vectoindex(next)]=current end end |
For those of you unfamiliar with this it is the ability in any programming language where you can have a computer-driven element intelligently find the best and shortest path to a point, even if there are walls in the way, IE:

Here I made a map. The little yellow guy is trying to find the blue flag. As you can see if we use the standard beeline approach, he will get stuck on the red square.
Using ASTAR however he will follow the brown arrows around and truly find the shortest distance to the target. The "!!" represents ways that could be traveled but are not because they will take a longer distance than the one shown here.


I was going through some old code and discovered a change in behavior. Previously (version 0.2.3 and earlier?), if you did sub(str,1,nil)
, you would get the full string. Now, you only get the first letter of that string. I believe the recent API update for optimization is incorrectly evaluating nil args as 0, both for start and end.
This behavior was useful if you wanted to have a table of string lengths for tokenized text display, as in ?sub(dialog,1,dialog_token[time])
. Once the time var had reached above the size of the dialog_token table, the default table nils had the same behavior as showing the full string. I can fix with a min(#dialog_token,...), so not crucial, but the old behavior feels more intuitive to me.




left and right to move, X to jump and O or Z to scream
Hi it's me again, I meant to post this earlier in the week but I only just got round to adding some sound effects and the scream button.
It's not finished, it's just a demo right now. I wanted to experiment with making a basic but cute character, so I made a little lizard and immediately fell in love with him. This is mostly just to show off the animations as I had no ideas for a game, and also to get a bit more practice with pico 8 as I'm still very new to it.
It took me way longer than it should have done because I've been distracted with all sorts of stuff lately but I'm very pleased with my little lizard who lives in a cake land.



Hi there!
"Balls" is a simple juggling simulator made with love for Pico-8 (My daughter helped with the graphics!). I'm new to programming, and the code may be a little messy as I've pieced it together over time while learning new things.
The balls are generated randomly (within certain conditions), so – much like real-life multitasking – this may result in some unfortunately impossible scenarios.
Have fun!





Hey there,
Seems I can't get the cursor keys, Home, PgUp, PgDn, End etc to work on my laptop.
It's working for everything else, so "maybe" this is a PICO-8 issue? I've tried a variety of NumLock on, NumLock off, shift key down, Fn key down etc... No luck !
I do think this is something with PICO-8, as all other applications are fine.
I'm using an Acer Aspire 5.
Hope you can help :)



draw with ⬆️⬅️⬇️➡️🅾️❎
❎=yes/no,🅾️=on/off
!"ctrl+c", "ctrl+v" in menu item will not working properly in phone. hit ctrl+v before use the "ctrl+v".

(things in the green rect is not included in this cart.)
"ctrl+c" menuitem with a gif snowman will copy this code to clipboard.
circfill(64,90,21,12) circfill(63,63,11,7) |
wasddraw-2:fix tracedrw bug. 3:change "ctrl+c objs", "ctrl+v objs" string form. 4:fix typo 5:add export/import png.
big parts of import/export png codes were originally written at #gesadupito-2
Care 4 Strays
Feed and cure our little wandering friends!
Disclaimer: Most of the Sprites/Code used are taken through tutorials, videos and lots of chatting/suggestion/debugging from fellow Pico8ers.
A big thank you to anyone involved!
ToDo
Code
- Win condition - end game
- Code cleanup/refactoring
Sprites
- Distinguish hungry from ill Cat sprites
- Create more flora sprites (grass, flowers, trees)
Map
- Revamp map
- Create more levels (seasonal)
Music & Sounds
- Create theme
- Sounds for Player interactions
Known Bugs
- Sometimes after Player movement, its sprite does not reset to default (no 10)
- Animated tiles epic cat bug (to be recorded)
v1.0 (initial commit):



My first video game. Shoot the weeds. Press Z to shoot. Weeds you don't shoot in time will build up to the left, cutting off your area to work in. You lose if weeds pile up all the way to the right.
Fill the combo meter by hitting shots without missing to get a multiplier.
You can also choose from a cast of characters from movies, tv shows, pop culture, etc.
NEXT STEPS
Basically just more music and sound at this point, and filling out the title screen some more.








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I've been trying to implement the AStar example from Picozine issue 3, but it looks like I messed it up, the path doesn't look right to me.
I'll gladly take some pointers as to why this is and how to fix it.
My Pico-8 version of the 1982 Konami arcade game.
How to Play
Collect keys to access locked areas of each tomb and reach the exit door.
Your laser can only fire left and right so don't get trapped in vertical tunnels.
Collect as much treasure as quickly as possible.
Controls
[Z] and [X] - Laser
[Z] + [X] - Smart bomb (one per life)
Thanks To
- Finn for testing
- Paul Niven for refining my pixel graphics
- jadelombax for logo renderer
Version History
0.80 - 23-Jul-2022 - Released









